Forgot to mention this, but the Force-a-Nature page is essentially done, which completes the entire site. It should now provide the basic information you need to play Nanaca BONK! and utilize every option it gives you.
I may release a tiny patch sometime in the upcoming weeks. When getting launched really high and slow, you’ll notice that hitting the Pyro or using the Force-a-Nature will produce very, well, bad results. You may get your boost in height, but the speed is lacking. Same goes for very fast and low Snipers. The Pyro will add to its speed, but the height is unaffected.
This is because of the Boost multiplier. Every Boost character, excluding the Pyro, has a multiplier of at least 0.5x or more. Even at low speeds, the boost given with that multiplier will launch you properly, even if you’re going very slow. The Pyro and FaN are different. The FaN’s boost is only 0.1x, since its intention is to change your angle and not offer speed. With a multiplier that low, attempting to boost the Sniper at low speeds/heights will produce nearly negligible results. The Pyro falls under this same issue, since his boost multiplier is just as low.
The patch will place a minimal boost value on these two features, which will make them far more useful at very low speeds/heights.
I would like to eventually implement an online high score system, which will submit your high score to a web page for everyone to see. It’ll take some work, so we’ll see.
Spy Page Complete, General Info. Added
A page regarding the Spy and his functions has been posted, as well as a General Information page. The General page includes how the game came about, system requirements, and a little bit about me. Not too much.
The Force-a-Nature page still needs pictures to go along with its explanation. Those should be up sometime this week.
How are you guys enjoying the Spy update?
Nanaca BONK! 188.8.131.52 Update Released
Here it is, bonkers. Nanaca BONK! 184.108.40.206 has been released, starring the last character to be implemented: the Spy!
——Cloaks when hit, and stays cloaked until another character is hit
——Backstabs (blocks) all RED characters except the Pyro
——5 new Spy sounds
:-A power meter has been added along with the number
:-Initial angle and power meter stay longer until the Sniper is BONK’d
——The Pyro now “spy checks” Spies if hit on the playing field with a cloaked Spy
——Automatic critical hit for a successful “spy check”
No fixes at this time.
:-Demoman’s angle changing algorithm needs fixing
:-Boost characters do not boost properly at very low speeds
Demoman, Medic/Kritzkrieg, and Force-a-Nature Pages Added
The Demoman page was converted over from a post, so that wasn’t much of an update. The Medic and his Kritzkrieg ability have been added to the pages, along with the Scout’s Force-a-Nature. The pages are almost done. All that’s left is the Spy page.
Customized HTML, ahoy!
Messing with Tumblr settings is really, really easy. All the current pages have been converted over from posts to pages, and the layout has been modified. It should display perfectly fine on a 1024x768 screen.
The next thing in line for Nanaca BONK! is the implementation of the Spy. All that needs to be done are a few conditions, and I should be able to roll out an update soon.